This Mod Adds Mobile Suit Gundam: Stellaris to the Stellaris Game. The Surrender penalty is just pride fucking with you. 6 update. The extra inhibitors are backups. You don't immediately get forced into a white peace upon reaching 100% war exhaustion. Most should still apply even if you don't. Fleet Reinforcement in general follows a simple algo, always looking for the closest shipyard - however, not all shipyards have fleet academies, resulting in more micro, or the need to put a fleet academy even at remove stabases with 1 shipyard meant for repairs only - I would suggest that the fleet manager have the ability to select a shipyard. This section of the Stellaris guide contains the most important information regarding army management and the availability of various types of military units. This guide will aim to teach you basic information that isn't readily apparent. I'd like an option to set where a fleet reinforces from. Sep 22, 2021. The Fallen Empires have 100-120k in fleet strength, plus limited defenses. There is a station somewhere in the cluster that you need to kill in order to shut the nanites down. FTL Inhibitors don't prevent you from moving into the systems they're in. Reply. A mix of game understanding and luck. Rightclick on Star -> build Megastructure. The Enigmatic Fortress is one of the most dangerous Guardians in Stellaris, and players will need a seriously powerful Fleet to take it down. Make room for 1 Titan with the tracking aura, other than that yes. Right, so, lets row the stats. The AI loves the Cruiser and Destroyer, which are eaten alive by Artillery Battleships, and since they build so few. Expand Your Fleet. To be fair, perhaps the intention of the Megashipyard is to replace your starbase shipyards entirely, thus making it so that your Megashipyard is your only source of new ships, allowing you to turn your other shipyards into anchorages or trade networks. A place to share content, ask questions and/or talk about the 4X grand strategy…It goes from "You lose naval capacity, but the Federation gains" to "You lose naval capacity. Reply More posts you may like. 2. Space warfare. I don't know what happened that caused this, if it is a weird hotkey or a bug. ago. So, since I'm currently using. (If not at that tech level then can use whatever other buildings are useful to empire at the moment). Shipyard: Crew Quarters, Fleet Academy, Titan Assembly Yards, Colossus Assembly Yards For Anchorages and Trade Hubs special buildings (Art College, Think Tank, Black Hole Observatory, Nebula Refinery) take precedence over Deep Space Black Sites in non-inhabited systems and over Hydroponics Farms in inhabited ones. Tips and Tricks for All Players Basics You can only colonize within your own territory. please, patch for 3. Galactic Surveyors. Shard has a powerful beam weapon that does a massive amount of damage to a single target. That includes fleet academy on starbases, which don't provide the 100 bonus XP to ships More importantly, that also applies to things like Hydroponics bays and naval logistics offices. The foothold scenario is meant to have actual nations on Mars etc, potentially going out as far as Ganymede. For example if cost, size and DPS are all equal then corvettes with 90 evasion and 1 health, destroyers with 90 tracking and 2 health and battleships with 0 tracking and 4. A. building up your early game fleet is something you'll eventually get the hang of, in my last game I never had to let one sucessfully raid, though they still got quite far as I was horribly out of position and they traveled half the galaxy to get here so it was a surprise when the actual raid would start. This mod was created with the intent to clean up the fleet formations. Yea my 5 core systems from the start are always my fleet builders anyway See full list on stellaris. I also sometimes throw hydroponic garderns on my starbases, as that can free up your food needs quite a bit. The fleet was mercenary rented and is in the "Biham" system in the attached save. maybe bombers aren't the best weapon against the Contingency. 3. This would be an upgradable…Stormsong the Fallen May 30, 2018 @ 9:41pm. The Fleet’s “Bombardment Stance” will Modify this further. 舰队学院将确保这些长官充分理解最新的学说,并熟练掌握星际战争。. how does this work? does it give ships built from the station that has the module those bonus's?The happiness effect is very powerful (even after being nerfed by Paradox). It's a great mode for Stellaris. 维护费:2. Harvest Habitable Worlds. Originally I thought you could create some templates and (optionally) assign fleets to them to help the management part (upgrading. Stellaris is a game all about snowball - you spend resources on expanding production to make more resources, so “acquiring” more directly accelerates that process immensely. The24thDS Sep 23, 2022 @ 10:10am Amazing work! I'm impressed that someone took their time to come up with such a guide. At any time after finishing the first stage, use it like any other shipyard in the game, but with more slots to use. –Adds [deposit id] resource deposit or planetary feature to the selected celestial body. I want the replacements for those lost. So I decided to upload this new version and continue the update. Edit to add:. The AI, in the early game, likes to run picket defense corvettes. Yesterday, i bought 4 fleet academies in my core systems and started to loose minerals for no good reason. Also, oddly enough, when it did disappear, on. Blorg Friends. 2; 2; 2; Reactions: Reply. Load save, watch fleet spin around in the Biham system. Second priorities are anchorages and trading bases. It's something of a silly exploit, but for all intents and purposes it allows for mothballing. New comments cannot be posted and votes cannot be cast. I am aware that Stellaris has done their own shipyard, but I am not going to remove that one since it's an old version from 1. 10% screen destroyers. Stellaris has an active defense concept. Make room for 1 Titan with the tracking aura, other than that yes. Cruisers crush destroyers incredibly efficiently as well. That includes fleet academy on starbases, which don't provide the 100 bonus XP to ships More importantly, that also applies to things like Hydroponics bays and naval logistics offices. you just have 1-2 dedicated shipyard starbases and build one academy with maybe a titan module. They need the effect of the naval academy/battle simulator in normal shipyard bases, at least the mega shipyard does and if they don't they shouldn't handle reinforcement requests. UltimateG94 • 4 yr. Can I just get a basic, idiot's guide (with the current meta) of good fleets to build (tech, ratio of ship types, etc. With that I can now move on to an example fleet, namely the fleet I am currently using in my most recent stellaris game. You also have to go Psionic, get Dark Matter Thrusters from a Fallen Empire, and take the Subterfuge tradition. Badesumofu Field Marshal. Is the bonus forever linked to that ship or when I change the loadout and upgrade it, it resets to the basic stats if upgraded in a port without…By around year 2300 and fully upgraded, they have a fleet power around 200K. If you like this project, you can help us to improve it . Before sending in your ground troops, most planets will need to be softened up with an orbital bombardment. 1 Corvette Bombing the world will deal 0. 3. Between 2-4x your score. Last edited by honta ; Apr 12, 2018 @ 7:45am. Stellaris > General Discussions > Topic Details. Archived post. 1 with hangar picket (VS rocket/hangar) 1 with only missiles swarmer missiles. The 3 ship system would be extremely easy to implement. Do +100 Ship Starting Level bonuses from things like Fleet Academy and Fleet Supremacy stack? Thank you all so much, you all gave my experience with Stellaris a +100 enjoyment bonus :Din the localisation files, the naval logistics office lacks triggered loc for gestalts in the way crew quarters and fleet academy do gestalts lack bureaucracy by their nature so the building should have triggered loc OR be restricted from gestalts (I prefer the former)Ships. Give your template a shiney name too like (corvette swarm) (artillery) etc. Close. In dev's road map, they have plan to add a space political entity. Think about it like this: A 25k fleet will cost around 15-20k minerals, and a 25k starbase will cost about the same, but a 25k fleet takes roughly 300 minerals per month in upkeep. Nor has the tedious nature of space combat in stellaris. fleet during war and less macro to do, Put some of that feudal society on top of it. Thank you so much. ago. hanuman. And then every 20 days there is a small chance to increase the rate of. 6 is if you retrofit a ship design with an upgraded type, reinforce your fleet with the new upgraded ships (where the current fleet still has the older models) and then choose to upgrade the fleet with a mix of old and new types. 9 Meta Update] August 27, 2023. The whole point of fortress worlds is to provide a choke point that invading fleets have a hard time getting through. I lose a handful of ships in a major engagement, I'm not desperate for reinforcements. Due to my academic workload, I, unfortunately, never had the time to really "get good" at the game, always opting for AI to automatically create my ships for me etc. The process of developing planets is an essential one if you want to have a steadily growing economy. So im. Select Construction ship. 16. Ordering them properly visually in the outliner / fleet manager would be such an improvment. 槽 0=fallen_empire_weapon 1=synchronized_defenses 2=crew_quarters 3=engineering_bay 4=solar_panel_network 5=fleet_academy 6=battleship_assembly_yards } } prevent_anomaly=yes #阻止在该星球发现异常 orbital_deposit_tile=844437815033857. 30 (%) Devastation and 3 Army Damage per day. Not even counting end game crisis, making sure your ships, fleets and military power is at the peak is. jmac111286 • 4 yr. New comments cannot be posted and votes cannot be cast. Repeat until finished. Ship designs are more important than you may realize. Regeneration is useless since the starbase already provides repair services to the defense platforms out of combat and the in-combat healing rate is very. 6. The only problem I've noticed with it since 2. Now click the "reinforce fleet" button. The AI, in the early game, likes to run picket defense corvettes. nope. Ships, when built, start off with zero experience, unless you have added a Fleet Academy building to your shipyard Starbase. Not entirely ideal if the enemy catches up with the fleets midway, but it generally works. Reply Caesitas • Technological Ascendancy • The first fleet composition we will discuss is a Corvette-based composition. 3 first fleets include 6 titans each. I made sure I was at peace, parked my fleets at starbases, spent time designing to. Each fleet has something we call a Fleet Template, which is a stored configuration of what that fleet should look like. The rng is more significant. ago. The fleet comp is: 50% torpedo frigates (with afterburners) 40% brawler destroyers. r/Stellaris. Adding or Removing a Ship Class or Changing the Number of a Class in Your Fleet. Created Jul 31, 2015. Stellaris Wiki Active Wikis. Black site on capital is a good idea too. Open the Outliner Menu on Xbox or PlayStation. 120. #2. 20 fleet cap (earliest fleet cap) = 0. 10% screen destroyers. #2. Stellaris Ship Design Guide 2023 [3. ago. Part ten of my Stellaris Beginner's Guide covers military ship design, the fleet manager, the reinforce fleet button, fleet stance, naval capacity, and more. I flew the entire fleet into a system all confident. Now, just to clarify. "NSC2 Season 8" hull sizes (*now named "NSC3 Season 1") 2. From memory having the fleet academy (whatever its name is) gets them to the first level with its ok bonuses. 651 23. There’s 3 or 4 levels of xp and the fleet academy lets you skip or mostly skip the first one. 2 shield regen. Go to Stellaris r/Stellaris. Stellaris - Ship experience modifiers and starting ship experience not working (2. And most of your ships won't survive that long even without an extra in the localisation files, the naval logistics office lacks triggered loc for gestalts in the way crew quarters and fleet academy do gestalts lack bureaucracy by their nature so the building should have triggered loc OR be restricted from gestalts (I prefer the former) Orbital Bombardment will now scale with the amount of ships bombarding, the first 100 fleet size ships will do full damage, after that each additional 100 fleet size will add 70% of that efficiency. To reach this rank your ship would need to be in battle for 9900days, equal to 27. 9k. The whole point of fortress worlds is to provide a choke point that invading fleets have a hard time getting through. 3D Fleet Formation. A player could design a fleet specifically to counter a battleship fleet, but the AI just throws random ships together so it really doesn't matter what you use. ) Redesigning a Ship Class in the Ship Designer. If I want to quickly turn a Starbase into a Shipyard with a Fleet Academy, I still have to wait for at least one Shipyard module to be constructed before I can queue up a Fleet Academy. Excess armies are initially placed in a reserve area behind the frontline and replace any. "Kuroganes Expanded (New)" ship set in formation 3. Dynamic Leaders Patch. I have been keeping a small fleet of 10 corvettes at the hyperlane exit to the system that faces the enemy. More importantly, since Stellaris seems to be based on a WWII naval analog, it's possible for a smaller vessel to inflict serious, and even catastrophic damage upon a larger, more heavily-armed, heavily. Later on in game they come on in prety handy. To be more precise, you have to enter the Academy on said island. The fleet manager lists all fleets in your empire, filtering away small splinters that are in the process of being merged into another fleet. Stellaris Real-time strategy Strategy video game Gaming. 2. Does anyone know of a way to give experience to ships? I lost a few veterans and I really want them back. Ships are classified into civilian and military vessels, the former being controlled individually while the latter form fleets. There isn't even a shift-click to build five ships at a time, or a clear queue button. how does this work? does it give ships built from the station that has the module those bonus's?Honestly stellaris has one of the WORST multitasking and micromanagement systems in any game I have ever played. Personally, I would say that stacking multiple experience bonuses usually isn't worth it, since getting +100XP already gives you Experienced ships but getting them to Veteran requires 1000XP. 2. #3. There's also a return button on top of the fleet menu. Fleet Academy 100: 360: 2 +100 Ship Starting Experience Interstellar Fleet Traditions; Shipyard Gestalt Consciousness; For our newly recruited crews to be truly combat ready, they must have capable officers leading them. Late games of Stellaris are a micromanagement fiesta because of just how many micromanagement facets that particular jewel has. [rubbish alert] Shared their return adventure in the local inn. Hull components are useless, Defense Platforms have naturally high hull and the crystal plating adds relatively little. XxJohnWickFanBoyXx Apr 7, 2020 @ 3:02pm. -Vassals donate fleet cap to you, they follow you into any war. 1. Stellaris > General Discussions > Topic Details. Report. 花费:100360. Unmodded, 280k (corvette fleet with a lot of repeatables, probably at least 50 levels deep, back in 2. This starbase is not well suited to defending a system either since it will have no defence orientated modules or buildings. A sacrificial fleet that's big enough to get in a few kills will give you a big step up in tech. Hello Paradox Forum! I have a question regarding the Fleet Academy Module for spacestations. Choose Mega Shipyard. 为了能让新招募的船员准备应对战斗,必须有能干的长官来领导他们. Engineering Bay: ORBIT MODIFIER: as above. It takes 10 days for armies in orbit to land on a world. At first you begin with one ship but over time you can command an entire fleet of ships, send them on various missions, take down enemies together and engage multiple targets at the same time. (If not at that tech level then can use whatever other buildings are useful to empire at the moment). First: Use a numerical system. Last edited on 3 June 2018, at 14:56. - lead designer of stellaris. years. Destroyers suddenly went from meh to that's the most PD per command point, papa need. Tier 3 Scholarium subjects can construct Arctrellis science ships, which penalize all enemy ships with AI combat computers in the same system with −25% to Accuracy, Fire Rate, and Ship Speed. It is listed as 11/150 (19). Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User. Also, the fleet involved, as well as all the other merc fleets in that last game have not had admirals. 337. but you have to look at. We don’t need a whole other set of infrastructure in the econ sim part of the game to show this. The goal is for your corvettes to evasion tank the enemy fleet while your BBs do the killing from a distance. I lose a handful of ships in a major engagement, I'm not desperate for reinforcements. More. And you can't have several fleet academies on a single spaceport. Install Mobile Suit Gundam: Stellaris Mod via Steam. There are exceptions to certain comps. Stellaris fleet building tips to help you create a balanced fleet, understand weapons and armor counters and ship classes. It's nonsensical from a game design standpoint, and it's also nonsensical from an RP. I started planning trait combinations and how to achieve them for every resource a pop can produce in Stellaris: Food,. At the very least it's too. In early game weapons developement can be negelected a little. (The exact numbers I think got changed in a couple of patches so I don’t recall precisely but that’s the gist of it. You can leave the ship auto builder on and t. Always make your own if you can help it. You wonder where is the fleet, you press Qs you would assume it will centre you on the fleet, nope. I like to dedicate certain areas of my empire for fleet construction and others for repairs depending on the spaceport upgrades. You get way more starbase capacity than you need for other purposes, so you may as well spam anchorages. that is how it works i think i only use my core worlds for spacetations gets to complicated if not and the fleet academy is one of my favorties wich means all my ships get that bonus I build a space station at every world I own. . 3. You are a lifesaver. Capacity Subsidies: 30 +50% Technician output +0. Fleet quality is conveyed from hard tech, traditions, civics, and admirals. OK, so I've recently come back to the game and I'm finding that I'm losing any fight that's even close to parity. You get refunded the alloys for the ship components removed, and can quickly restore them if need. 1) You maintain a big fleet either by having a lot of planets. Templates can be created directly without making a fleet first, and then reinforced to. Steps to reproduce the issue. The experience system certainly could do with improvements. 2 early/mid game? Hey all, returning player and am in late-early/early-mid game and wanted to know what people have found work well for the makeup of fleets. I am sure someone could give you a fleet composition based around them if you prefer. Assuming fire rate is calculated into the fleet power indicator. Fully anchorages, and the naval logistic building. 457 1. That one is of course more powerful than the vanilla one from Stellaris so if you are. Warship girls advisor. So fleet AMOUNT seems to be a larger factor than what is in the fleet, as below twelve full empty fleet templates doesn't really do much. It is one of those features that might only be useful in multiplayer games, since the AI loves to make non-optimal ships. what are you talking about, of course you can build titans at the mega ship yard. There's not really that much you need in terms of utility components. 为了能让新招募的船员准备应对战斗,必须有能干的长官来领导他们。. This Mod Must always be located below ANY shipsets. A 25k bastion requires 0 minerals per month. . Each fleet has something we call a Fleet Template, which is a stored configuration of what that fleet *should* look like. Ships are classified into civilian and military vessels,. +50% Fortification Defensive Bonus. Anchorages: These can be virtually anywhere, though should not be left in vulnerable locations. I created this mod based on: 1. ago. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. It happens automatically. ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. Steps to reproduce the issue. Reasons will be clear below. Shipyard: Crew Quarters, Fleet Academy, Titan Assembly Yards, Colossus Assembly Yards For Anchorages and Trade Hubs special buildings (Art College, Think Tank, Black Hole Observatory, Nebula Refinery) take precedence over Deep Space Black Sites in non-inhabited systems and over Hydroponics Farms in inhabited ones. For example, 300 fleet capacity worth of ships will deal 100% + 70% + (0,7^2 = 49%) = 219% total worth of bombardment damage. We are all aware that Stellaris ship design has had a massive rebalance, and with that the combat system and the overall pace of the game. 5k fight a fleet strength of 10k. Since other AI. Menu. Question. Later on in game they come on in prety handy. It would have Crew Quarters, Fleet Academy, Titan Assembly and Collossus Assembly in its building slots. Fleet composition 3. 1. More systems, more planets. Two things come to mind: The warship edicts (strategic resources to increase shields, energy weapons, kinetics, etc) can increase your fleet power by 50% instantly. I have seen this modifier used in other mods, I have found this is where the modifier does not work in the following areas. Picket Positioning, Missile Distances, Target Priority. CryptoFleet Power Here is the bit that got me interested bloating your fleet power for fun and profit. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. But it some of the designs were less effective in combat. I want to reinforce from a different station that has many shipyards and a Fleet Academy. Upgrade one at fleet academy spaceport, the other anywhere else. Also, you'll likely be replacing fleet, using habitats, and building gateways. You can also take Galatic Force Projection, though if I'm solely after naval capacity I'd rather take Grasp the Void. how does this work? does it give ships built from the station that has the module those bonus's?A: A black hole, if you're noticing that the green marker that usually appears when using the build megastructure button on the construction ship isn't there, that's a vanilla issue, the same thing occurs. They are the primary way of interacting with objects and entities in the galaxy via specific ship orders. Games. About the Fleets Template. Engineering Bay and Crew Quarters, though I forget which does which. The vast majority of starbases should be Anchorage bases for naval capacity. Apophis10. The Fleet Academy also gives modifiers to ships built at a spaceport. Report. Shipyards: Inside Nebula systems (protected from sensors) build citadels with 6xShipyard Modules and buildings: Crew Quarters (-25% docked ship cost), Fleet Academy (+100 Ship starting experience), Colossus assembly yard, Titan Assembly yard. - This is mostly for Tall builds as the territory comes natural for a wide build. This is afaik a hard-cap, I don't think there's a mod that removes or increases the limit, so everybody will always have the same maximum fleet size. It is better to have multiple fleets than one death stack. Fleet 2: 200/200 (200 units) of 3 Small Plasma Cannon corvettes , precog computer, T4 engines/sensors, fleet academy. Comparatively, both myself and the AI tends to have fleets closer in the 100K fleet power levels by that time. In general the trait is meh, but everything that comes. These interceptors will counter picket defenses very nicely. Planetary building providing jobs for population and increasing planet shipyard number by 1. Trade habitat, just dump it in your system and one habitation, 3 trade. Also, fleets that are merging do not appear in the fleets list (at least for me). Select the fleet and right-click the planet. 001. A fleet of 50+ corvettes, more if you can afford them. This fleet composition assumes you are playing against the AI. For Stellaris: MegaCorp on the PC, a GameFAQs message board topic titled "Fleet Academy and defense modules". You want around 20 minimum for repeatables to see high power fleets, as many have said before, if you rush tech and get 30k at the start of midgame, you can easily get 500k at endgame. A 25k bastion requires 0 minerals per month. 5 Technician upkeepSee here for the patch notes for Stellaris 2. For the crisis x25 games I go for 18 fleets plus fed. People will micro and min max their economies crazy hard and when you’re hitting your timings on your planned economy, especially if you’ve gotten lucky with events or resource deposits. New comments cannot be posted and votes cannot be cast. For Destroyers, Cruisers, and Battleships, the fleet always jumped to the opposite side of the system and engaged the contingency at max distance (Sample) Ship CompositionInfinite Legacy. With regards to disruptors: They're very good in the early game, since everything has little relative HP and fights are mostly at point blank anyways. 3. Arcology, all the other slack goes fleet and. In general, Unity is generally more valuable and useful than before and is used for many internal matters, while Influence is used mostly externally. if you're going in on the lighter side, your fleet should be designed to counter theirs (see the preceding technology section for their ship designs) and your should make sure your engagements are favorable. . I'm just getting back into my Stellaris grove and last night was building my majestic fleet night. The fleet manager lists all fleets in your empire, filtering away small splinters that are in the process of being merged into another fleet. Fleet Academy: SHIP MODIFIER: as above. Growth of the individual planets is the one of the most important factors that can bring economic success in Stellaris. It is a good upgrade, influence cost is annoying but honestly, unless it´s a huge map or very late game Large, you can build all your fleet at two bases. helican • Inward Perfection • 5 yr. Select the built structure -> click the button marked "Upgrade". New ships built in a starbase with a Fleet Academy while Fleet Supremacy edict is enacted do not start with the expected 200 experience (+100 from Fleet Academy, +100 from Fleet Supremacy), only starting with 100 experience. Join. It is ampere yearn waited changes since the meta seemed to be amassing Battleships with Neutron Launcers and going through one game mindlessly. Got to late game and generally turning it up to 11 stat wise for minerals, rare resources, fleet/army/etc in prep for end game event and had a thought, what is the benefit to fleet cap, to have a Stronghold or Military Academy? Stronghold. The most important thing to do is get your weapon technologies upgraded. Shipyard starbase (usually only need 1). Pops in stellaris are an abstraction, but an interstellar nation would have billions of citizens. you are not realy explaining what happened because the fleet might of disipeared do to a recent battle wich they missing and while they where missing where destroyed. bestbardcohen • 1 yr. This Mod Must always be located below ANY mod that changes fleet formations. Dunno if this'd be better in the mod forum or not, but since I don't know if it's a vanilla bug or not, going to ask here. That's just a guideline. Forum listRule Zero of Stellaris combat: autodesigned ships suck so much they have an event horizon. As soon as you hit mid mid game or late mid game and feel like you can acquit yourself decently against a fallen empire, pick a fight with one. This already exists in game. Fortress spam is ideal in the late-game, but early-mid game you just don't have the building slots for it. Struggling with fleet. Period". Then allow yourself to edit the underlying template from a different editor. You don't gain 40% war exhaustion over a single lost fleet battle, unless, maybe when, that fleet literally represented all of your fleet power and the majority of ships in it got actually destroyed in the battle, and didn't just jump out. Second priorities are anchorages and trading bases. . Stellaris Wiki Active Wikis. r/Stellaris. Specialist pop output and reduced upkeep is really good, but no pop. If you are near your naval capacity and have positive income, build anchorages. Stellaris. Crew Quarters: ORBIT MODIFIER: modifier only applies to ships in orbit over the planet. Generals assigned to a planet with a military academy gain some xp every month; Armies landed on one of your own planets with a military academy gain some xp every month; Have them increase your empire's per-species army cap; Increase soldier output on the planet: +1 naval cap or +1 defense army Do fleet academy effects stack? : r/StellarisOnConsole. They cannot claim systems or engage in. Whenever I try to build a large fleet I always run out of resources before I manage to build up. I also sometimes throw hydroponic garderns on my starbases, as that can free up your food needs quite a bit. A system with Gateway/Wormhole is best if you have one inside your borders - your fleet both guards the hole and can jump to funky places.